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Shooting is really nice tbh it feels super natural and probably it's best quaility imo.
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Stealing ball transition is quicker I feel like. I like season mode and play H2H.Ģk pros: really smooth overall game play. I just did a quick 2 quarters of play just to get a rough idea. I don't know if the 120hz would have made a huge improvement. It doesn't seem to leaps better than anything put out recently. Not saying it's bad or anything, it just doesn't give me a the it's the next generation feel. I wish EA would have released a 20 and 21. I know this a Live post but gd Live 19 still holds up wonderfully. I was super impressed but not in the ways you think.
#Nba live 19 mobile best sniper filter series
It’s far and away my favorite mode in NBA Live 19.I recently picked up my Xbox Series X and decided to a random side by side to see how big the gap was graphic and play style wise between the new generation and old generation. The weird rule sets, like making dunks worth 5 points, changes up the strategy with every battle. Each time I started up, I’d get points for my team successfully defending my court, and taking over other players’ courts unlocks more players, uniforms, court customization options, and more. From there, there’s an alluring process of setting your home team and customizing the court rule set before going to work with your away team. My personal court looks straight out of a 1990’s Nickelodeon game show, and I love it. You create your own custom court, a process I enjoyed immensely thanks to generous and sometimes ridiculous floor decor options.
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I especially liked the Court Battle mode, which creatively introduces tower defense elements to a basketball game. My personal court looks straight out of a 1990’s Nickelodeon game show.It’s too bad NBA Live 19 shoots wide on b-ball culture because there are some really fun alternate modes here. When a defender intentionally fouls to stop the clock in the last minute or so of the fourth quarter and the commentary treats it like any other intentional foul without acknowledging the strategy behind it, it’s an unignorable reminder that the lights may be on but there’s nobody home. Canned snippets repeat during individual games, and the large percentage of them are enormously broad generalizations that sometimes only match the action in the most basic way. That isn’t helped at all by the fact that Franchise mode, where games look as much like television broadcasts as possible, has extremely limited commentary. Court battles have a single looping song – closer to a raw beat than a fully realized track – and aside from a few shouts for picks and other player noises it’s underwhelming in how subdued a typical game feels.
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Much of that sterility comes from the sound design. Smith’s shouting are all part of NBA Live 19, but overall it feels sterile. Music, shoes, street hoops, and even Stephen A. The whole presentation feels like a collection of pieces that all fit together but never quite gel into a whole. Fancy handles aren’t required, but I love being able to visit the training mode to work on improving my game at any time.Īn excellent training mode teaches basic and advanced moves, almost like a fighting game.īut NBA basketball is as much about culture as it is about the game, and that’s probably Live 19’s weakest showing. I felt like a complete boss when I successfully dribbled behind the back of a defender in training, then I went back and replayed it again to master it. An excellent training mode teaches basic and advanced moves, almost like a fighting game. I definitely felt like I knew what I was doing right away.Īs simple as the controls are, NBA Live 19 has more in-depth moves available to take your game to the next level once you’ve internalized the fundamentals. Shooting, too, is simple and intuitive pulling off a dunk instead of a layup is as easy as holding down the trigger while shooting near the basket. The path that appears between your player and the one you’re aiming at makes passing hard to mess up, which leads to fewer frustrating moments like accidentally throwing to a heavily-defended player, leading to a turnover. On the court, Live’s control scheme instantly makes sense. Everything involving close contact in NBA Live 19 works well, and specific player animations, like LeBron James’ aggressive lane-driving dribbles, are spot-on. It gives them real weight and fluidity of movement. Players jockey for position, bump into each other and weave through defenders realistically. Animations are powered by the same system used in Madden NFL 19 and FIFA 19, and I have to say they look better than those in NBA 2K18.
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